Welcome to the wild frontier known as the Swordlands, where Aelfheim meets the mortal realms. In this campaign all character classes and races are available, the dominant race where the PCs start will be humans although everything else exists. Deities will be mostly core, there will be some merging of non-core planar and terrestrial locations into the game world for flavour.
The PCs are all ‘Auslanders’, who are journeying across the great lake Kindersee towards the home of the Knights Himinborg. The boisterous town of Himinborg is renown as the bithplace of great adventures, as the knights, who serve Kord, the god of competition, strive ceaselessly to undertake ever greater quests, and in doing so win greater fame and accolades.
Here the unprincipals of Kord hold sway: Fortune favours the bold; A stranger brings good luck if one dares meet the challenge; It is better to fight and lose than not to fight; The brave shall live forever. Everyone, from the greatest knight, Siegfried, to the hardy fishermen of the Kindersee, relishes a challenge. Every waking moment should provide a chance to compete against your fellow men and women, or even perhaps oneself, in order to prove ones worth in the eyes of the mighty Kord. Adventure spews forth from the festhall of the knights great temple, at least for those who are able to reach it and join in the nightly revel. Auslanders, Himinborg welcomes you!