Angrbodes Ever-Hungry Sack
Said to have been fashioned long ago by the insane Formorian witch Angrbode, this large sack made of ogre stomachs is a portal to a large pitch black extra-dimensional space whose interior dimensions are as yet uncharted. It contains items and remains that have lain in it’s ‘belly’ for up to five hundred years. It grumbles when ‘hungry’, sometimes loud enough to render stealth impossible.
Hammer Of Thunderbolts
A large exquisitely crafted warhammer whose two heads are carved into the likenesses of ‘The Two Goats’, an Arch Fey embodiment of thunder and lightning. Having been trapped in an extra-dimensional space during the disjunction, this hammer was not subject to the severance from Aelfheim and is one of the last vestiges of fey power remaining in the Swordlands. It is empathically intelligent and strong willed, such that it refuses to be wielded by mortal hands, becoming a normal warhammer. Instead it can be commanded to ‘dance’, in a similar way to a dancing sword.
As a daily power it will animate and fly about the battlefield attacking foes as directed, striking with a crash of thunder as arcs of lightning flash around it. It requires a move action each round to animate and control, with which the ‘wielder’ can either move it 6sq or attack an enemy who is adjacent to the hammer. It can also charge. It’s flight is clumsy and so it can only fly 6sq in a straight line. It attacks at the wielders best stat bonus (any stat) + half level, inflicting 4d6 Thunder & Lightning damage (push 1 sq) to all within burst 1 of the target.
If the wielder does not use a move action to control it at any point it falls to the ground and the daily use is expended. It occupies a square as an ally of the wielder, it can be used to flank, and gets bonuses from flanking. The hammer is prone to fits of pique, if it misses three times in a row it attacks it’s wielder under it’s own command at the start of the wielder’s turn (save ends) and then falls to the ground inert.
Forged by the witch Högni of Himinborg in the time of Gylfi Beastskull, this longsword has a blade of ice designed to slay the beasts of the frozen realms. It functions as a +4 weapon, and implement to any arcane spellcasters, and deals +1d6 cold damage to both weapon and implement attacks. On a successful attack, before dealing damage, it’s wielder can trigger it’s daily power as a free action, bestowing cold vulnerability 5 on it’s target (save ends), ignoring any resistance to cold. In warm weather the blade melts, becoming useless. It reforms in the cold.
An exquisite black leather helm of Svartálfar (Drow) manufacture, it’s name is unpronounceable in any language but Drow Silent-Speech. It’s wearer’s sense of smell is enhanced (+5 perception, ongoing), and can trigger it’s daily power as a move action, attacking everyone in burst 20sq at +22 vs Will (including the wearer), rendering them completely deaf until the end of the encounter, or until they inflict damage on an ally. Everyone affected also has resistance 10 Thunder.
Mattock Of The Titans
This enormous digging tool made of meteoric iron is wielded as great axe, just about usable by a medium creature. It functions as a +4 weapon, inflicting maximum damage against inanimate objects. On a missed attack roll the mattock will split the ground across 3 squares, starting with one random adjacent square, extending away from wielder, leaving a 10’ deep pit in each square (creatures in that square save or fall in). Anyone in burst 2 of the pit when it opens must save or fall prone, including the wielder. The pit lasts until the end of the encounter then it reseals.
If the wielder has completed a milestone they can trigger the daily power ‘earthquake’ with a standard action, splitting the ground as above but in a straight line of 8 squares, starting from any adjacent square.
Armour Of Smoke
This +4 leather armour was made by a Satyxis enchantress. When the wearer takes damage from an attack they can activate it’s daily power as an immediate reaction and turn into a cloud of black smoke, becoming insubstantial until their next turn, when they can reform at any point as a free action.
If the wearer has completed a milestone they gain an additional use with which they can trigger this effect on their turn as a free action.
A collection of coloured glass bottles each containing a roll of parchment on which are written various rituals in draconic scripts:
Animal Messenger (PHB P300)
Commune With Nature (PHB P302)
Consult Mystic Sage (PHB P302)
Magic Circle (PHB P309)
Phantom Steed (PHB P310)
History Revealed (Arc Pow P156)
Magic Map (Arc Pow P157)
Preserve Flame (Arc Pow P157)
Telepathic Bond (Arc Pow P158)
Whispers Of The Edifice (Arc Pow P158)